![]() ![]() ![]() In other words “cheap” steel or “construction grade” iron: steel rebar, nails, pig iron, and the like.To qualify as “Cold Iron” for purposes of bypassing the Catch found on most Fae templates, it needs to be mild or low carbon steel.PCs that choose to take this additional Catch and then allow it to be tagged in combat should probably be rewarded with Fate Points – otherwise, a PC can easily just ignore these Additional Aspects (for whatever reason they’re not as affected). ![]() This will also pretty much apply to any “Catch” vs most creatures.This Aspect “stacks” with the below effects of “Cold Iron”.“Iron poisoning” would represent some kind of iron alloy actually being in physical contact with or inside the body of a Fae.Thus if you dump out a bunch of nails in the Nevernever… you’re not going to make any friends. “Iron is near” would obviously play into Social or Mental Consequence type situations.Any iron alloy will grant the temporary Aspects “Iron is near” or “Iron poisoning” on a Fae with the Iron Catch.Any character with Lore of at least Average +1 that knows Fae exist are going to know about the Fae weakness to iron and what “iron” means.Rather than worry about “official” clarification, this is how I’m going to handle it. ![]() I would argue it’s a full 4 point Catch and design all my PCs/NPCs that way… I mean really… Dresden Books establish this stuff is far more effective than even the legends allow, it’s easy to get, and the fae weakness to iron is on Wikipedia for crying out loud. There’s some debate as to how to best define “Cold Iron” (the -3 point Catch so common in the game.) ![]()
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